Bad plots are everywhere. The books we read, the movies we watch, and the games we play. Time to put my money up my own ass and do worse. I think I’ll call this segment: Blots. Just mash together “bad” and “plots,” adding yet another meaning to the word, “blot.” It’s the coffee that has me going this morning; bless this K-cup machine.
I’m going to enter into a randomizer several genres and select the top result. This will be done twice so I can have a decent mixture of genres. If it selects the same genre twice, then I’ll write a plot strictly within that genre. The genres will be: action, horror, fantasy, science fiction, and role-playing. Let’s have some fun with this and be ready to cringe.
Oh, happy days. Fantasy & Fantasy. Absolute fantasy. Before I start, let’s lay down some ground work. A lot of things can fit the genre of “fantasy,” so I’ll narrow it down to a blend of medieval fantasy with a heavy emphasis of “magical technology.” An example would be a horse carriage that still has to be dragged by a horse, but requires no wheels since it can float utilizing magic. Already cringing? Good.
The Blot: In a world that doesn’t exist, our protagonist is a construction worker for a company that mines energy from the planet. He later stumbles upon a group that tries to sabotage the company he works for. You, the player, then get to decide whether you would:
- Choose to learn what the group is up to, sympathize with them, and eventually join their efforts against the company you work for.
- Choose to stay loyal to your company and learn everything you can about the group in order to destroy them while promoting within the ranks.
- Choose to be a double agent, eventually double crossing one or both sides.
I guess for some added detail, the company mines mana from the planet. You know, that energy source it takes to create magical spells and such (depending on what lore and world you want to pull the reference from). Please note that anything in this paragraph and beyond is just elaboration. The central plot has been mentioned and I’m too caffeinated to stop. You have been warned.
So, let’s have the protagonist be a married man, as well. No children. This way, the dynamic is kept close and focused between he and his wife. Instead of the usual plot twist of his wife being part of the group trying to take the company he works for down, let’s subvert that a bit and have his wife also work for the same company AND be a double agent that is working for the group.
The plot thickens! Then, depending on how you play each side, she might end up being your enemy or your support for whatever it is you intend to do. Thus, becoming a major turning point that could end in a multitude of ways. The worst ending would be both sides learning that you were acting as a double agent with intentions of having each side screw each other over.
This would result in a temporary truce between both forces to execute you, and then your wife thinks you’re a deplorable mess and leaves you for the head of whichever faction you screwed over the most before taking you out herself.
The good endings (depends on perspective) would be your chosen side would win and your life resumes normalcy, with the added bonus of a promotion. For the company, you get that corner office and season tickets to whatever fantasy sport they hold in the place that holds these events.
In the group that tried to destroy your company, you join their ranks for a cause that is supposedly bigger than you. Good feelings all around with a new sense of purpose and all that jazz.
Wait a second, this sounds like it has a hidden agenda of industrialization vs preservation. Ah, screw it. Toss in some bittersweet moments to the end where you realize that your company – though hungry for profit – was using the mined mana to further develop harnessing its power to help civilization.
On the rebel group side, fill the end with somber images of people that lost everything due to your actions, due to being so dependent on mana as an energy source. If you made it all the way down here, I won’t commend you. In fact, I wish I could give back the time you spent reading this blot.
Cheers, and may a video game plot written by a 4-year old that just so happens to be the child of the head of a major AAA publisher, be green-lit into one expensive calamity the industry has yet to see.