REVISITED: ASSASSIN’S CREED: ROGUE

“What’s your call-sign, Assassin!”
“Rogue.”
“That’s it?”
“Yes. Just- Rogue.”

Double colon in titles be damned! I recently had an urge do some virtual pirating (not of the download variety) and decided to revisit, Assassin’s Creed: Rogue. I must say, of the slew of AC titles that came before and after, Rogue seems to be one of the more underrated entries of the series.

I guess it didn’t help that when Rogue was released (November 2014), it released at the same time as Assassin’s Creed: Unity, and was available only (for a limited time) on the previous console generation – PlayStation 3 and Xbox 360.

To be fair, Unity released on PC and exclusively on the PlayStation 4 and Xbox One, so if you didn’t have a steadfast PC or either of the new consoles; you could still get your AC fix with Rogue. Now that those details are out of the way, let’s talk about, Rogue!

It seems odd to revisit Rogue 2 years after its release. At the time, I was feeling heavy fatigue from the over-saturation of AC games, especially when Rogue and Unity were released together, and Rogue felt more of the same that what was offered in Assassin’s Creed 3 and Black Flag.

After falling off the hay-filled bandwagon with Unity; I guess a long break was what I needed to come back to Rogue (or any other AC game) with refreshed and less cynical eyes. Either Rogue or Black Flag would have quenched my thirst for the best naval ship battles done in-game to date (in my most unworthy and humble opinion), but I wanted to go Rogue (intention of pun: pending).

AC-Rogue-4

Betraying the Brotherhood and siding with the Templars was much more appealing. The solid story writing made sure it avoided coming off as a juvenile tale of revengeful disagreements. Shay has a conscience, and even through betrayal, displays actions that convey he is a man loyalty.

The progression of Shay’s character is one of the highlights of the AC series. Unlike most of the other protagonist of the AC series, Shay comes off as one of the few main characters that questions the goal and nature of his order. The others tend to fall in-line, with narrative that – for the most part – points the finger at the Templars, reminding the player and the characters that they are the bad ones.

I’m very much enjoying my revisit with Assassin’s Creed: Rogue. I also very much regret brushing it off before as a “cash grab” when it released, in favor or Unity, which ultimately burned me out on the franchise.

The gameplay of Rogue is thoroughly solid, and unexpectedly, the narrative is the component pulling me deeper upon revisit. It’s like reconnecting with an old friend or relative that tells those grand stories. Before, you might have dismissed them. Now, those tales are engrossing and entrench you in bewildered fascination.

All right, the story isn’t that good, but hey, I can overly romanticize a bit to make a point. Cheers, you salty seadogs, and may the next thing you revisit – be it game, book, or person – fill you with splendor upon rediscovery. Yarr!

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